Frote's Speedrun Community - Documents and Rules

Changelog

Rules of tournaments past

Below is a list of the main changes between previous Roulette Rivals tournaments. Please be aware that the list is not exhaustive, but closer to a collection of the What’s New? pages from the past. All current rules can be found in the Rules and Information categories.

Roulette Rivals 20

Welcome, Welcome!: RR20 is under the motto of approachability to the game of Hitman Roulette. One of the changes made in this name is the reduction of the available map pool from 19 to 11 maps, which can be seen below. All other missions cannot be banned or selected during RR20. It is therefore also not necessary to own access to other locations, most importantly the DLC missions New York and Haven Island.

Swiss Ambush: Due to strong community support, RR20 is not hosted in a Double Elimination format as originally planned, but as a two-stage tournament, consisting of a six-round Elimination Swiss Stage and a Double Elimination Knockout Stage. The full tournament format can be found here.

Full Control: Tying in with the previous changes, there are no RNG maps in RR20. All maps in the pool are either picked or banned by the players. This also means there are no usual selection restrictions based on previous matches.

The Common Duck: It was discovered that despite it being advertised as such, the In-flu-ential Duck is not time-limited and has therefore been unbanned.
Note: This change was made between the Swiss and KO Stage.

Roulette Rivals 19

Reordering: RR19 is in the Swiss + KO Stage Format, last used in RR17. The full tournament format can be found here.

Clean House: We have all around overhauled the pages containing the rules and information about RR to improve clarity and readability. A few noteworthy points resulting from this:

Consumed Poison for Ken Morgan is banned due to the kill bugging out, similar to those for Silvio Caruso and Carl Ingram.

Roulette Rivals 18

Return of the Brack: RR18 sees a return to a Double Elimination bracket. The full tournament format can be found here. For the first time, the bracket draw of a DE tournament is not fully random, but a generalised version of our seeding system is used. The players with the 16 highest seeds are spread out, therefore ensuring a fairer bracket on the WB and LB side for everyone. All details can be found here.

Objection: The following rule changes and clarifications have been made:

2025 Roulette Rivals World Championship

Knockout Punch: The following adjustments have been made for this year's KO stage:

Roulette Rivals 17

Improving the Formula: The changes below aim to build upon the Swiss format to suit the size of the community better.

Loud Elim is short for the combination of any loud firearm spin with the No Target KO complication.

Roulette Rivals 16

New RR Format: For the first time, a regular RR features an all-new format, the Swiss Format. Each player is guaranteed to play 6 matches, with the best 16 players advancing to a Single-Elimination KO Stage. For a more thorough explanation of the new format and a lengthy example, visit the Substack (by In4Fun).

Unique Kills: Four unique kills have been added to the pool of conditions. These new conditions are not exclusive, meaning if a unique condition also counts for other existing kills, that remains the case. For example, the Telescope kill on Silvio Caruso may still be used for regular Firearm kills.

2024 Roulette Rivals World Championship

A Shocking Turn of Events: The Knockout Stage of the World Championship undergoes a major change:

A Morale Boost: Particle Boosts and Cover Aims stay banned, but all other boosts are allowed.

Loud Elim is short for the combination of any loud firearm spin with the No Target KO complication. Sierra’s two new kills must be performed while she’s still in her car.

Roulette Rivals 15

Stuck in a Wall?: All types of boosting are disallowed. This includes cover aims, particle boosts & others.

From Flames to Ka-boom: The Molotov gets back some purpose by also being allowed for Impact Explosive (Weapon) kills. This hopefully reduces issues with ragdolls.

Roulette Rivals 14

Forgotten Me?: Last RR, we updated the structure for the LB Final and Grand Final; now the WB Final follows suit: it becomes a first-to-eight (Ft8) match, with both players picking two maps each (alongside their one ban).

Freedom At Last: Gameplay Rule 11, which prohibited Particle Boosting, is experimentally removed. All kinds of boosts are now permitted.

Roulette Rivals 13

Restructuring the Final Rounds: We're updating the structure for the LB Finals and Grand Finals as follows:

Extinguishing the Molotov's Flame: We've updated the ruling on the Molotov Cocktail (again). Starting with RR13, using the Molotov Cocktail no longer counts for Fire kills.

A Global Innovation: Any method of killing Sierra Knox while she is in her car (such as shooting it or placing a remote explosive on it) now counts as "Explosion (Accident)" instead of "Sniper Rifle".

Making an Explosive Impact: For RR13, we are trialing splitting out "Explosive (Weapon)" kills into two variants: Remote Explosive (Weapon) and Impact Explosive (Weapon). If a player receives the "Impact Explosive (Weapon)" condition, it is forbidden to use a secondary explosive to detonate the impact explosive.  In other words, players cannot place a breaching charge next to a bottle of Nitroglycerin.  Players are permitted to shoot the impact explosive with a firearm.

Hitman Adsolution™: We're ending Frote's mid-spin ad breaks. Rule 18 is added to the General Rules: Participants are responsible for not having ads play during a match. This can be done by either using an alternate account, multicasting your gameplay to a second stream provider, or playing ads in between maps.

2023 Roulette Rivals World Championship

So, What *Exactly* is Loading Time?: We're updating the definition of "Loading Time" as it pertains to photo finishes. The new definition reads:

Opening / Closing the Window: We're altering the photo finish window to now be dynamic, dependent on the time it takes both players to complete the spin:

Roulette Rivals 12

Out With The Old, In With The New: Now that we've had a couple of tournaments to view and analyze the impact of "Thrown/Melee" melee weapon kills and weapon eliminations, we've noticed that there are two main opinions about these new kills:

To solve this, we're opting to make the following changes:

Part of a Paris spin with the new “No Target Pacification” complication.

We believe this solves the problem of uncertainty while still allowing for more live kills.

Modified Molotov, Mk III: A small change, but a change nonetheless. When using the Molotov Cocktail in combination with an explosive to perform a remote fire kill, Roulette Admins will now always treat the kill as if the Molotov Cocktail was the primary weapon. This is due to the Molotov Cocktail being able to show "Explosion Kill" in some cases, making it hard to determine which item actually caused the kill. This change would not take effect if the Molotov Cocktail triggered an accident kill (such as via a gas canister or propane flask), resulting in "Accident Kill" appearing in the performance HUD display.

Roulette Rivals 11

Weapon Eliminations: Pistol and SMG Elimination are combined into a single condition, called "Weapon Elimination". This means the player can choose to use a Pistol or SMG for this condition, while the Loud or Silent modifier remains unchanged.

Crash Rule: The crash rule is modified in the following way (new text underlined):

Roulette Rivals 10

Cross-Platform: RR10 sees the combination of the formerly separated PC and Console brackets. Experience from 3 RRWCs where this was already done and a positive survey feedback reinforced this decision.

Points Per Match / Map Length: First-to-6 matches are overwhelmingly preferred over first-to-4, as more maps result in a fairer result. Therefore, we are expanding first-to-6 matches to all rounds before the Grand Final. To combat the increasing match length that would come with this change, especially in earlier matches, we are reducing the time limit on each map to 30 minutes from 47.

New Kill Conditions: We are experimentally adding new kill methods to the pool of conditions.

Gameplay-Specific Rules: Rule 19 has been added: Eliminating a target via "Pistol Elimination" using a Sieker 1 is prohibited. Example (video credit: MrMike)

2022 Roulette Rivals World Championship

Points Per Match: The upcoming World Championship is using the following match structure:

General Rules: The following rule is added:

Gameplay-Specific Rules: Updated Rule #1, removing the restriction on the Polar Survival Suit: it can now be used on all maps.

After the October 6th 2022 patch, kills with the Molotov Cocktail were no longer accidents, resulting in the ban of Fire kills for all targets without a natural accident opportunity.

Roulette Rivals 9

Points Per Match: The match structure for each round of the two brackets is specified as follows:

Gameplay-Specific Rules: The following changes are made to the Gameplay-Specific Rules: 

New York (Golden Handshake) / Dartmoor (Death In The Family) Changes: New York and Dartmoor have returned to the RNG / decider pool in all rounds. Furthermore, New York and Dartmoor spins will no longer specify methods for completing the additional objective.

Roulette Rivals 8

Points Per Match: The match structure for each round of the two brackets is specified as follows:

RNG / Decider Maps: RNG / decider maps are now revealed in #matchups upon scheduling, and will not be reshuffled if a match needs to be rescheduled. We understand that some viewers may not wish to know the maps ahead of time, so RNG / decider maps will not be displayed on HITMAPS.com or the in-stream overlay. Additionally, the time limit for deciders has been removed.  In other words, deciders can no longer end in a 0-0 draw.

General Rules: The following changes are made to the General Rules: 

Gameplay-Specific Rules: The following changes are made to the Gameplay-Specific Rules: 

New York (Golden Handshake) / Dartmoor (Death In The Family) Changes: The two one-target maps are undergoing the following changes for RR8:

Incinerators: Use of an incinerator now counts for Fire kills.